Let's Bumble About More in Peglin #11: No Such Thing as Too Much Damage
While the battle with the ballista was a close one, we're entering into the third area of the game with a pretty decent selection of orb-like ammunition It could certainly be better, mind you - I'm not a fan of the daggorb and the normal stones outlived their effectiveness some time ago - but the opportunities to get rid of them are going to be few and far between and I want to save my gold for upgrading the final pieces of my arsenal and staying healthy.
The boss we're up against is quite a challenging one, with a lot of dangerous minions and an attack buff each time that makes them more dangerous as time goes on. We're going to need not deal a lot of damage quickly, we also have to get stacks of blind on them too so they start missing. I have a feeling that we'll be alright if we can make it to them, but who knows where the orbs will fall?
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