Let’s Play Antichamber #09: Approaching Problems from Another Angle

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This is a blind playthrough. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.

Sometimes the solution to a puzzle only becomes apparent when you take a step back and look at it from all angles. This can involve taking a long, hard look at the tools available to you, examining the area the puzzle is in thoroughly and spying something you didn’t before because of it. Other times you just need that one moment of looking at it from just the right vantage point for everything to click into place.

Today we are going to solve what at first was made out to be impossible but clearly couldn’t be on account of it being in the game. To do so, we’re going to have to fail the puzzle and then work from the failure state back towards the solution which makes me wonder if it can actually be called a fail state in the first place.

This game sure does make you think, doesn’t it?

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Tags:
let’s play
kikoskia
antichamber
PC
demurth
first person
puzzle
platformer
think outside box
stark colours
non-euclidean
blocks
beams
map
timer
blind playthrough
mystery
brain teasers