Let’s Play BG2 EE #102: Clearing the First Two Labs
While you’re free to explore the libraries on the second floor in any order you wish, the labs are another story. Only some of the doors can be opened up with the keys you find initially, with the rest of them opening using the sceptres that we’ll find within the labs which we need to free the occupant of the central cage, whether we want to or not. The rods help in figuring out the correct order in which you’re meant to tackle the labs on top of the studious notes left by the magicians who worked here and unlike in other puzzles, this order is required.
Speaking of the labs, don’t underestimate the guards left to watch over them nor the rooms they protect, for both are very dangerous indeed. I failed more than once on this floor in my first playthrough by casually waltzing into certain peril without taking the necessary precautions and while I’d like to say that I’m better at avoiding that then I was in the past, it still happens from time to time despite all the information the games provides you with to make sure it doesn’t happen.
To err is human, as they say.
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