Let’s Play BG2 EE #159: An A-Mazeing-Challenge
The challenge on this floor of Watcher’s Keep doesn’t come from the maze aspect of the level, in part because there’s no real downside to backtracking and also due to the game giving you a handy guide to help you though it that I put in my back of holding ages ago and promptly forgot about. No, the difficult part is the dangerous encounters you’ll face in many of the rooms, further compounded by magic not functioning properly in some of them. Be it a dead magic zone where spells don’t function at all or a wild magic zone where you can’t predict what will happen when you cast something, they’re places where having lots of the party’s power in melee is a big advantage.
The other thing that makes this are hard to go through isn’t as obvious, for it’s the equipment we’re using. This content was added in Throne of Bhaal and while the first two floors can reasonably be done in Shadows of Amn, the third floor onwards is designed with the expansion in mind. As such, the game presumes that you’re very high level and have access to the powerful equipment on offer there. Our party may meet the first criteria but the only ToB stuff we have is what we’ve found here, giving us an equipment disadvantage that we’ll have to compensate for with strategy Fortunately I’m a master of strategy, as we all well know.
Wait, why are you laughing?
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