Let’s Play BG2 EE #163: Welcome to the Fourth Floor
With the sceptre fully assembled, the party are finally able to access the fourth floor of Watcher’s Keep. No longer will we have to deal with portal mazes, but there are many more terrible dangers than mazes in our future. The centrepiece of this floor is a colossally powerful artefact that has the power to do all kinds of strange and wondrous magical things, all controlled by a bewildering array of buttons, switches, dials and levers that are not at all labelled.
I’m sure that if someone were trapped within a machine that granted them such absolute power whenever they wished, there’s no chance that they’d let that get to their head. If it happened to do that, they certainly wouldn’t become a self-declared tyrant that destroys all who speak ill of them with the might of the device that keeps them stuck in one place, forcing us to deal with them if we’re to have any hope of accessing the machine ourselves.
Nope, that’d never happen. Not at all.
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