Let's Play C&C Tiberian Sun (GDI) #37: Stopping the Missiles

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We may have built our base a little too compact, but the cluster and chemical missiles are the least of our concerns. Even the ICBMs are managable, provided we keep tabs on the countdown and have our forces ready to step in when the ion cannon can't finish them off. The biggest issue is that one of the missiles is on an island that can only be accessed from the water and appears to have nothing on it.

NOD were smart enough to hide one of them using a stealth generator, but not smart enough to do so with all three of them. Unfortunately for them, the island is close enough to land that mobile sensor arrays can cover most of, allowing you to mitigate the one major defence they have. Of course, you could just force attack the spot where you know the ICBM is without being able to see it, but that requires you being more familiar with the mission than I am.

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