Let's Play Dungeon Hack #19: The Seventh Floor
This game features no music outside of the intro cutscene. I suggest that you play some music to go with the gameplay. If you want a suggestion for music for this video, one is provided below.
https://www.youtube.com/watch?v=aPryTP_htDA
Having explored all that I believe I can access on this level - if that's the case or not is something I might check up on another time - it's time to descend to the next level. Here the enemies will start hitting even harder while our AC remains as it was when we first entered the dungeon, something that urgently needs improving. Not fighting the tougher foe on level six isn't doing us any favours as they tend to have pretty decent loot, some of which might be better armour. That said, spending forever searching for a way into that empty space of the map that might not exist won't help us get better stuff either, so deeper into the dungeon we go.
At this point I can safely say that I'm almost always going to have one spiritual hammer equipped at all times so we can attack foes at range, a necessity with our poor AC. The flail isn't the best melee weapon we could use, but I haven't yet figured out that I possess one of the strongest ones in the game, all due to the name of the item itself and me forgetting something the sometimes unusual rules about magical rods and staves. Let's hope I realise my error before we meet a foe that we'd really need to use it on.
After all, it's only a matter of time before something terrible happens. We've been fortunate up till now, but even Seledran's luck will run out eventually...
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