Let's play Fallout 2 [BLIND] #37 - Slaughter of the Hubologists
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I talk about me being stupid and forgetful
01:35 - I do some trading in San Fran
05:05 - I get an intelligence enhancement surgery
05:58 - I talk about the hubologists and my current quests
07:50 - I do some trading on the oil tanker
09:30 - I clear out aliens on the lower deck of the tanker
20:57 - I rescue Badger's girlfriend and bring her back to him
25:00 - I level up to level 26
26:00 - I talk about hubologists, shi accusations and my current goals
30:40 - I Investigate the hubologist compound and they rather unexpectedly turn on me and I kill them all, thereby eliminating the whole dilemma. Lol.
49:15 - I talk to the Shi "Emperor"
52:55 - I realize I killed the person I needed to progress in the Shi questline. On their command. Lol.
57:10 - I ask Badger to steal the fuel for the tanker from the Shi
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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