Let's play Fallout 2 [BLIND] #38 - I get a car...! (and the game is ending)
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - [RANDOM ENCOUNTER] Morthon Brother
01:45 - I take some important items I left many hours ago in a locker in the Mariposa Military Base
06:52 - [RANDOM ENCOUNTER] Arthur Pendragon and his Knights (of the Brotherhood)
10:20 - I repair the computer for the sentient Deathclaws of Vault 13
12:40 - [RANDOM ENCOUNTER] NCR Rangers
13:20 - I try to warn an NCR councilman about the plot on his life, but can't figure how
15:55 - [RANDOM ENCOUNTER] Swarm of mantis
17:00 - [RANDOM ENCOUNTER] Swarm of mantis
18:21 - [RANDOM ENCOUNTER] Swarm of mantis (yes, seriously)
19:08 - Goris the deathclaw leaves, sensing something bad has happened to his people
20:40 - [RANDOM ENCOUNTER] Some slavers
23:00 - I get tools for a mechanic in Vault City and get a super toolkit in return
25:20 - I wrap up things at Vault City, checking if anything new has cropped up
28:38 - I go to Gecko and trade the toolkit for a car part I need and I talk about the tumultous path I took to get there
30:25 - [RANDOM ENCOUNTER] Hermit and some dogs
34:46 - [RANDOM ENCOUNTER] Pack of molerats
35:45 - I level up to level 27
36:35 - [RANDOM ENCOUNTER] Group of slavers and slaves
37:40 - I go to the Den and BUY A CAR (after 40 hours of gameplay xDDD)
40:20 - I look for a lost ghoul in the Den and I find him in rather unexpected place
43:21 - I reveiw my quest log
44:46 - I pick up Markus, whom I forgot in Vault City
46:25 - I go to the Stables and attempt to free the Slaves there, but they seem to have developed stockholm syndrome
52:15 - I explore the last unexplored chunk of the World Map
55:10 - I fix K9 at the Navarro Base
58:45 - I return to Vault 13 and learn of the fate of the sentient Deathclaws
01:02:50 - I head to San Fran to go for the endgame
01:04:30 - I attemmpt to start up the tanker and get stuck instead
01:13:08 - I decide to leave my companions on the mainland to spare them the confrontation with the Enclave
01:16:35 - I start up the tanker and sail to the Enclave Oil Rig
01:16:58 - CUTSCENE plays as I set sail
01:19:27 - I talk about how stupid of an idea this was
01:20:15 - I level up to level 28
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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