Let's Play Mega Man 7 - Part 14: He's Bad, Really, Really Bad

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Published on ● Video Link: https://www.youtube.com/watch?v=YNzCrHhs-_w



Game:
Mega Man 7 (1995)
Category:
Let's Play
Duration: 23:07
233 views
3


We're finally at the last stage, Wily Stage 4, where the eight Robot Masters and Dr Wily await. There aren't any other enemies here, just a few powerups. In case you forgot the boss weaknesses:

Spring Man - Slash Claw
Freeze Man - Junk Shield
Slash Man - Freeze Cracker and Scorch Wheel
Cloud Man - Danger Wrap
Junk Man - Thunder Bolt
Turbo Man - Noise Crush
Burst Man - Scorch Wheel and Freeze Cracker (just charged Mega Buster shots also work well)
Shade Man - Wild Coil

Dr. Wily's weaknesses are Thunder Bolt for the first form and Wild Coil for the second. His first form is a massive skull-shaped tank with huge "feet" that can "walk" or "jump" across the screen or shoot out smaller skull tanks. The second form is a typical appearing/disappearing capsule...and it is NASTY. It fires four orbs that are red, blue, or yellow, move VERY fast, and stop twice in their path to head toward the player. The yellow ones just damage you, but the red ones make you burn for a second or two, and the blue ones freeze you. He will follow that with four larger electric orbs that move along the floor...but you won't notice that much, because you'll be too busy dodging (or, more likely, getting hit by) the four smaller ones. Charging the Wild Coil to make it bounce higher is useful here. The Wild Coin is the only thing that does more than 1 unit of damage to him (to my knowledge), but you can hit him with other weapons as well; the Freeze Cracker can be directed upward, and the Thunder Bolt will prevent him from using the first attack if it connects before he uses it. Upon defeat, Dr. Wily begs for mercy (of course). Mega Man actually seriously considers just blasting him, but Dr. Wily invokes the First Law of Robotics (is it just me, or do those laws tend to be more harmful to the good guys than the bad guys? I'm *pretty* sure Dr. Wily's robots have harmed humans, if indirectly...), which buys him enough time to...get trapped under falling debris and be teleported away by Bass and Treble. Then the credits sequence starts, with Dr. Wily's self-destructing fortress in the background and Mega Man walking away from it.

Mega Man 7: A great game for the SNES, and a solid entry in a great series. It is considered rather rare, though; the cartridge is pretty expensive. It also introduced a few things that have become staples of the series, such as Bolts and a shop. It has a pretty good soundtrack, I think, and decent enough graphics, although the sound effects are kind of weird and the colors are a bit bright at times. I wouldn't say it's my favorite...I still haven't decided between 7, 8, 9, and 10. I like the newer games better than the older ones overall. I don't know for sure what project I'll do next, although, as usual, I do have a few ideas. The next video on my channel might even be a SMW hacking showoff video, for all I know. We'll know when we get there. For now...thank you all for watching, and I'll see you next time!

- imamelia, a.k.a. TheMartianGeek







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