Let's Play Mega Man 7 - Part 9: Standing in the Shade

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Published on ● Video Link: https://www.youtube.com/watch?v=C8-1gvxo5Us



Game:
Mega Man 7 (1995)
Category:
Let's Play
Duration: 20:16
228 views
4


Well, I'm finally recording again. Now that school has started, I have that nice long break in the middle of the day that is perfect for such a thing. (Sitting on the floor in the practice rooms may be uncomfortable, but at least it's private and uncomfortable.) I have had awfully few opportunities to record LPs lately, it seems. The one day I can think of that actually would have been a good occasion I decided to spend in a Skype conversation instead. Just because I haven't been recording video games, though, doesn't mean I haven't been playing them...perhaps most importantly, I actually bought New Super Mario Bros. 2 new and 100% completed it, which marks the soonest after the release date I've EVER bought a game. I've also been playing a lot of Mega Man Zero 3 lately, as well as Mario & Luigi: Superstar Saga. I still have found no Mario RPGs that are as good as *the* Super Mario RPG, but don't be surprised if I sprinkle lines from that game into my commentary....

Anyway, this is the longest video yet, so what stage are we doing this time? One of my favorites, actually. Shade Man is next in line, and his stage is basically themed like the setting for a horror movie. Besides the full moon, spooky castle and graveyard, haunted suits of armor, etc., there are zombie robots, werewolf robots, a pumpkin robot, and the leader of them all: the vampire robot, or Shade Man himself. He has a very specific attack pattern that he never breaks, which starts off with him flying around too high up to hit and, every now and then, swooping down to try to suck Mega Man's blood, or at least his health bar. Should he catch him, the health that Shade Man sucks out will be used to refill his own health. After that, he flies down to the ground and starts shooting things at you: a slow beam that moves in a sort of sine wave and can turn you solid on contact and a damaging sound wave, which reflects off the wall, and when it returns to him, he shoots a larger one out. That's it...this battle is pretty easy if you're careful (which I wasn't, since apparently going without playing Mega Man for a while makes you fail more at it when you do come back to it). You get the Noise Crush from him, which is a sound wave that you can reflect off a wall back to you to make it more powerful. I'll probably show it off more in the next video (although that stage doesn't have that many walls...). It's also worth mentioning that the second half of the stage has two separate paths; which one you get is determines by how you beat the midboss of the stage. The upper path lets you find the Energy Balancer, which will allow you to fill up special weapons that need energy without having them selected. The lower path leads to a secret boss and item: Proto Man appears, challenges you to a duel, and gives you his trademark shield if you win. He's a heck of a lot more of a pain to fight than Shade Man himself, that's all I know. Also, he'll only appear here if you've found his rooms in Cloud Man's stage and Turbo Man's stage beforehand without turning the game off in between. The only other thing I can say about this stage without going into unnecessary detail is that it's the only one to have a bonus alternate music theme (taken from another game, Ghosts 'n' Goblins), accessible by holding B while selecting his stage before defeating Shade Man. The regular music is better if you ask me, though; it's actually probably my favorite music in the game.

Hm, now let's see...Freeze Man, Cloud Man, Junk Man, Burst Man, Turbo Man, Spring Man, Shade Man...that just leaves...!...







Tags:
TheMartianGeek
imamelia
LP
Let's
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part 9
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Mega
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Mega Man 7
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