Let's Play The Elder Scrolls Daggerfall - Part 53 - Puzzles and Platforming
We continue our arduous journey, picking up where I left off last time with my goal of storming Daggerfall Castle. This dungeon turns out to be more than I bargained for, being absolutely disorienting and immense in size. It also doesn't help that we have a gigantic lake in the middle of the place and water is everywhere.
Pretty much, this part involves me quickly working my way to a cage that obviously looks like a treasury, but quickly devolves into a lengthy hunt for the switch that controls this thing. It doesn't help when we find a switch underwater that requires perfect timing with our air supply, only to find out that it blocks me in the area. Not exactly the most helpful of switches, though at least I am able to level up swimming a bit. Actually, this part is pretty much a swimming training session, as I end up having to work it a bit just to navigate around this area. Definitely disorienting after we have mostly seen tight corridors, now we got a gigantic ocean.
We also find an interesting treasure room I would like to check out, but traveling over there results in instant death for some reason. We also got some random orbs that shoot stuff at me and a door that failed to open properly. Needless to say, we got a lot of chaos going on and little of actual benefit really happening.
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