Let's Play: The Plutonia Experiment - Map20 - The Death Domain
A playthrough of "The Death Domain" (Map20) of Final Doom: The Plutonia Experiment for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
Here we go, picking the difficulty back up again. Starting this map is hell, as you've got a bunch of Chaingunners firing down at you, some Arachnotrons that want to blast you to bits, and Revenants with their seeking missiles. To top it off, nowhere to hide. What Plutonia seems to do best!
One strategy is to get the Chaingunners to distract the Arachnotrons and just run straight for the Super Shotgun at the start. The map needs to be taken in segments, most of them a little easy except for the beginning and the end. Traps here are just nothing short of tough, and some are beyond painfully clever.
Particularly the Barons that teleport around and wreak havoc. They don't like you, and they will teleport all over that platform to make sure you have a hard time killing them. Keep in mind that Barons are tough as nails to even kill, so expect them to stick around. There doesn't seem to be an "easy" way to deal with them, so just do the best you can.
After that is the Arch-Vile out in the open. He's a dick like that. With no cover you have little option but to hang out in the Yellow Door and snipe him out, using it as cover. Don't get careless though, he'll have some Revenants in the floor to help him out, on top of any resurrected Arachnotrons he decided to bring with him.
The center of the map is definitely the core of all the mayhem, making it reminiscent of Map10 "Onslaught" at points, but less about slaughter and more about strategy. Caution is highly recommended for this one.
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