Let's Replay X-COM UFO Defence #56: If in Doubt, Blast Them Out
The waypoint system for the blaster launcher is unique to that weapon in this game and is both a blessing and curse, depending entirely on who is firing. If you’re firing, it allows well hidden soldiers to precisely make shots from across the battlefield that obliterate cover and aliens that are threatening the rest of your squad. If they’re firing, it allows their well hidden commander to precisely make shots from across the battlefield that obliterate many of your squad that are threatening their UFO or base. Considering that there are far more aliens in the game then soldiers in your squad, it’s always that much worse when they fire compared to you, such is the nature of your resources being finite compared to their infinite resources.
Indeed, no many times you take out downed UFOs or destroy aliens bases, they’ll always bounce back like nothing ever happened. They have an endless stream of ships to send to Earth to try and achieve whatever ultimate plan they have and even this X-COM with all their successes cannot hold them off forever. Eventually they’ll start to whittle away the funding nations and once they’re all gone X-COM ceases to be. In a way that shouldn’t be the case because we can quite easily fund ourselves but said self-funding relies upon having people to sell what we make to and places where our bases can be built where they’re welcomed. If everyone is on side with the aliens, it’d only be a matter of time before all our bases were revealed and dealt with with overwhelming force; not even the best defended base can survive multiple battleships at the same time, I imagine.
Still, things are not anywhere near that grim yet. We still have every funding nation backing us and month after month of success. Hopefully we’ll be able to keep this up until we have all that need to complete the game, though I imagine things will get a bit worse for us before that time.
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