Lighty Returns: Dreadnought (Hard, CI, No OC)
This battle didn't go as expected.
My original plan, from what I remember, was to stagger, then take my time blowing up its arms while it was staggered. For some reason the left arm blew up after just one or two hits with blizzara.
It is weak to ice but the arm must have taken a direct hit. The arms blow up with enough damage / hits, so it isn't entirely unexpected. Anyway, arms first, or stagger first, it doesn't matter. Dreadnought just isn't scary in this game, not like FFXIII versions were.
Weaknesses are kind of weird these days. Earlier FF titles might have classed this as a machine, thus making thunder or something else more effective, but ice is what you're after.
Setup used for Zaltys / Cyclops / Dreadnought / Zomok:
Knight of Etro:
-Chaos's Revenge
-Il Nome Della Rosa
-Crystal Matinee Necklace
-Enlister's Gloves
Abilities:
Fira* w/Strong Finale
Blizzara* w/Strong Finale
Aerora5 w/Strong Finale
Thundara5 w/Undaunted2
Soldier of Peace:
-Masamune (Str=3700, ATB-5, Hard Hitter2)
-Rasa (HP+5000,ATB+15)
-Highwind Charm
-Dawn Guantlets
Shadowbind [locked]
Heavy Slash* w/Max ATB +15
Beat Down* w/Stagger Duration +7%
Punt* w/Stagger Duration +7%
Equilibrium+:
-Chaos's Revenge
-Final Border
-Preta Crown
-Sniper's Gloves
Evade4 w/ATB Recovery +10
Mediguard* w/Standby ATB Recovery
Attack4 [locked]
Beat Down* w/Max ATB +15
Some of this setup is deliberately reduced stats so as to show more strategy and less facerolling. Not saying there won't be facerolling though.
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