Mafia III Definitive Edition - Part 8 (100% Completionist, No Deaths, Hard Difficulty)

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Mafia III
Game:
Mafia III (2016)
Duration: 1:42:22
74 views
4


Completing the Mafia Trilogy, we move onto the final entry: Mafia III Definitive Edition.

Set within the fictional city of New Bordeaux during the Vietnam War era (late 1960s), the game follows Lincoln Clay, an SOG operative returning from Vietnam back to his hometown. Working for Sammy Robinson, leader of the Black Mob in Delray Hollow District of New Bordeaux, we follow Lincoln as he takes revenge on the Marcano Crime Family, who killed his protege and his friends, by taking control over Marcano's rackets in New Bordeaux.

Walkthrough logic will follow the same criteria as with all other games I've done thus far: Story Missions are completed without failing or dying during their play and we will collect the Collectibles in these missions (Playboy Magazines and other collectibles). Since there are multiple DLCs available for Mafia III, within the story itself, we will complete these as well.

In Part 8, we see Lincoln starting to attack rackets that are under Marcano's control in Pointe Verdun. In agreement with Thomas Burke, for retaking Pointe Verdun, Burke will help Clay take down Marcano. But first, Lincoln and Burke have to focus on Barbieri, man in control of Pointe Verdun. Talking to Nicki Burke, Lincoln learns that his first target is the Moonshine business, controlled by Carl Bevers.

Content:
0:00 Interlude - Collecting Electronic Parts
2:36 Optional Mission #1 - Are We Cool? (Those I Could Not Save cutscene)
4:55 Interlude - Collecting Kickback from Cassandra, collecting Electronic Parts, collecting Album Covers (Love Child)
22:55 Story Mission #19 - Moonshine (talking to Nicki Burke)
24:08 Interlude
25:33 Story Mission #19 - Moonshine (stealing the Moonshine Camps Map)
29:47 Interlude
30:27 Story Mission #19 - Moonshine (killing Enforcers: Dean "Dino" Barbaro), collecting Electronic Parts
35:47 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes
38:22 Story Mission #19 - Moonshine (interrogating Bootleggers)
44:40 Interlude - Collecting Playboy Magazine (August 1967), collecting Electronic Parts, placing Wiretapping Nodes, collecting Album Covers (Smiley Smile), removing Communist Propaganda #3 & #4, collecting Playboy Magazine (June 1965)
53:49 Story Mission #19 - Moonshine (robbing the Cop Bar)
56:54 Interlude - Collecting Electronic Parts
58:30 Story Mission #19 - Moonshine (killing Enforcers: Caesar de Angelis)
1:06:02 Interlude - Collecting Electronic Parts, placing Wiretapping Nodes, collecting Album Covers (Beggar's Banquet)
1:11:08 Story Mission #19 - Moonshine (confront Carl Bevers), collecting Electronic Parts, gained Associate (Bribe the Cops)
1:29:08 Interlude - Stashing money, checking Collections, reading Assets Intel (Thomas Burke), reading Kill List Intel (Roman "The Butcher" Barbieri), reading Journal Entries, End of Part 8

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