Marathon Sans Chitchat 03 - Base number two
Factorio - Marathon Sans Chitchat - Episode 03 - Base number two
Base one is still there, it's okay. Not a reset but just weird outposting. An entire processing facility to minimise transport needs back to the core. Also to leverage increased tile absorption. Further, because I don't yet have bots to build smelting & processing while I'm occupied dragging belt.
Trains would be the good answer, but I won't be here for more than one rocket, hopefully with fewer than 12 hours more to go. Splitting the factory will make bot expansion interesting, but part of doing this speedrun-style was expecting to micromanage everything anyway. Should be fine, but might not be.
Series premise: Marathon settings, standard map & biters, No Time For Chitchat / 15 hour rocket goal
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