Marvel vs. Capcom 1 [PS1] - "flawed" Onslaught value

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This is a demonstration of a "flawed" Onslaught in the PS1 version of Marvel vs. Capcom. Read on below for more information...

Almost the same scenario as in the previous two Vs. games. As you can see in the video, this "character" is quite flawed. I do not know why it is in the game's data, it seems to be some sort of flawed character using Onslaught's sprites. My best guess is that it's using Onslaught's sprites/data on a 'normal' character data template (which explains the movement, jumps, etc.).

You can move the character around with some weird results. He can sometimes hit by the opponent by just moving, and sometimes he'll just freeze the game.

===== Additional Information =====

---- On the character select screen, his portrait behind him is War Machine.

---- He can selected as a normal character, which means you can select a 2nd/partner character.

---- You can select any background when you select him.

---- In-fight, his name on the lifebar causes some flaws at the top.

---- On the character select screen, unlike the real Onslaught, he appears when he is highlighted.

===== About Onslaught =====
Powerful Marvel comic villain who I believe is a combination of Magneto and Professor X. I do not have much knowledge of Marvel stuff, but I imagine this guy is evil.

Gameplay-wise, I find it a shame that Capcom made the player version of him different to the CPU version.

===== About PS1 Marvel vs. Capcom =====
As with the previous two Vs. games, due to the RAM limitations of the PS1 hardware, huge cuts needed to be made in porting the arcade game to the console... and the main cut is the fact that you cannot switch characters during a fight. Therefore it operates more like a traditional one-on-one fighter, consisting of separate rounds. Tag elements such as the Support move, Counter and the Team Super Combo are still possible though.

More funny is that when you use the Variable Cross move (the one where you control both your characters on screen), you actually get a clone of your opponent as your partner!

Capcom have also included a mode called Cross Over which actually allows character tag-team switching - with the drawback being that 1P and 2P side's characters will always mirror each other. So for example, if Player 1 chooses Ryu and Spiderman, Player 2 will also have Spiderman and Ryu. By doing this it makes the tag-team switching possible because technically only 2 characters are stored in the PS1's RAM.

Other drawbacks include animation sprite frame cuts, making some moves look a bit choppy/jerky. If you're used to the Arcade version and have a good eye for sprites (like me), you'll definitely notice the cuts.

New features includes the ability to cancel Special Moves into Super Combos, and Super Combos into another Super Combo.







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マーヴル VS. カプコン クラッシュ オブ スーパー ヒーローズ
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