Marvel vs. Capcom 1 [PS1] - Orange Hulk & Red Venom
This is a play-through using Orange Hulk and Red Venom in the PS1 version of Marvel vs. Capcom. Read on below for more information...
Orange Hulk and Red Venom are both hidden characters in this game. Both are unlockable playable characters.
Due to the PS1 version of the game not allowing you to tag-team switch during a fight, I have alternated between the two characters for each match.
===== Additional Information =====
---- If you complete the game Red Venom, you'll get a generic hidden character ending with him.
---- He cannot dash.
---- The Japanese version of the game is known as Marvel Super Heroes vs. Street Fighter: EX Edition.
===== About Orange Hulk =====
A palette swap of the regular Hulk. The differences between him and regular Hulk is that Orange Hulk has no super armor, but he can combo better as his basics are slightly faster.
===== About Red Venom =====
A palette swap of the regular Venom. He is much faster than regular Venom and his moves come out quicker and recover quicker. This allows him to produce long combos. He also has shadow trails which follow his movement. The biggest drawback with him is that he receives very high energy depletion, so if you're not careful you can be defeated very quickly.
===== About PS1 Marvel vs. Capcom =====
As with the previous two Vs. games, due to the RAM limitations of the PS1 hardware, cuts needed to be made in porting the arcade game to the console... and the main cut is the fact that you cannot switch characters during a fight. Therefore it operates more like a traditional one-on-one fighter, consisting of separate rounds. Tag elements such as the Support move, Counter and the Team Super Combo are still possible though.
More funny is that when you use the Variable Cross move (the one where you control both your characters on screen), you actually get a clone of your opponent as your partner!
Another change is the ability to choose between a regular character and a Special Partner as your 2nd character. If you choose a regular character as your partner than you get to have the Team Duo Super, partner counter move and the Variable Cross (which uses a clone of the opponent). On the other hand, if you have a Special Hero as your 2nd character (for example Jubilee), you'll get infinite usage of their support moves, and using Variable Cross will involve them repeating their support moves over and over for the duration of it. You don't get the Team Duo super nor partner counter move when you choose a Special Hero.
It's interesting seeing the Special Partners appear on the cards and as the 2nd character on the Stage XX screen!
Capcom have also included a mode called Cross Over which actually allows character tag-team switching - with the drawback being that 1P and 2P side's characters will always mirror each other. So for example, if Player 1 chooses Ryu and Spiderman, Player 2 will also have Spiderman and Ryu. By doing this it makes the tag-team switching possible because technically only 2 characters are stored in the PS1's RAM.
Other drawbacks include animation sprite frame cuts, making some moves look a bit choppy/jerky. If you're used to the Arcade version and have a good eye for sprites (like me), you'll definitely notice the cuts.
New features includes the ability to cancel Special Moves into Super Combos, and Super Combos into another Super Combo.
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