marvel vs capcom infinite tiger knee invincabilty... "bug"
So this game has this weird feature where when I guess jumping as a wake up gives you a few lower invincibility frames or whatever.
This however can be transferred to your tiger knee attacks as well and since in this game you can actually tiger knee a move before you leave the ground well.. So basically hopefully its obvious but I show the move normally been done as a reversal and im hit. Then I show examples of me doing specials with a tiger knee just in it self jumping to go through, and a tiger knee version of the move then going through the attack.
On another potentially curious note that I forgot to post, and I dont know if its just a visual "bug" if you will or how many characters it works or doesnt work with, or if it has any potential uses like a game like GG.
But it is possible to tiger knee your moves so fast your character does not leave the ground, but still gets the jump smoke effect on their moves. While still doing them on the ground. So say strider you cant normally orb in the air of course, but if you tiger knee this as fast as possible, you will get a smoke effect of jumping but with out jumping. Strangely I tried with say ryu, and he cant not do this with his attacks, even though this works with both attacks that can be done in the air and not done in the air with strider.
No idea if its useful or not as again I honestly havnt fiddled with the game much, but of course in games like GG where this is possible this allowed you to store properties to attacks that normally you could not, those creating potential unblockables from situations that should would not be normally possible.
Just thought it was curious though since it doesnt seem to work for everyone which is strange to me. And at the end of the day could just be a oddity since I hvant fiddled with it to see if it has any effects
EDIT: actually fiddled with it a bit more, even if you dont get the visual effect stand alone.. as reversal this still works for every attack that ive seen.
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