Max Payne 3 - "Checkpoint 0" glitch in Chapter 2

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Featuring world's largest steam sauna.

Alright, so here's another new bizarre Max Payne 3 loophole that causes varying results around the game.

Explanation: In rare circumstances you are able to retry from last checkpoint but still have time to quit the game before the game executes the retry. This causes the retry to become buffered in the background, causing something weird to happen when you load the game again.

In specific chapters (like Chapter 2) you get very strange results- the game spends an extra minute loading the level you're trying to access, after which Max appears in OoB. I don't know why this happens exactly, but my theory is that the buffered retry activates during loading time, making the game load some "debug" checkpoint by accident where the levels are in a completely neutral state and Max's coordinates are set to somewhere impractical. Hence the name "Checkpoint 0" which I guess I'll use for this glitch for the time being.

At many other chapters you get an extra long loading time, but the game loads the correct checkpoint in the end. There are still some side effects to it, though, which I need to explore more at some point... Anyway, onto the video itself.

0:00 - this first clip shows one possible setup for starting the glitch. Try to do a retry glitch (with glitched Pause-menu) with a cutscene that buffers retry to occur after itself - for some reason the first half of Chapter 2 is full of these. This lets you retry, but the game won't execute it until later. Meanwhile, since you have Pause-menu open you are able to quit game which isn't normally possible. And the glitch has started.

Now that the glitch is active, we try to access Chapter 2 Checkpoint 3. But something goes wrong in the process and we end up at...

00:37 - the world's largest steam sauna. What's going on? For some reason you get a very obfuscating fog effect if you try to load C2-C2 or C2-C3.

1:27 - alright, loading any later Chapter 2 checkpoint shows this place more clearly. Basically Max has spawned out of bounds and is now at the street level, where there is a large plateau of invisible floor. You can see the level itself high above. Max doesn't have a gun at the moment. Trying to retry causes the retry to become buffered again, perpetuating the effect of this glitch and making it happen again if you now quit and load another checkpoint.

2:09 - at this point in the video there is a lot of sightseeing of the big OoB area.

3:57 - Running long enough, you can fall off the floor. But Max doesn't die after falling - instead the game just respawns him back from where he left. There's something you can do with this "feature", but it's easier to explain in another video.

4:04 - is this the information superhighway?

4:43 - on one occasion when I loaded C2-C6 Max appeared in air instead of on ground. So does his starting coordinates vary a bit depending on some factor? Would be cool to reach inside the actual level somehow, but so far I don't have a way to do it.







Tags:
max payne 3
glitch
trick
weird
odd
checkpoint
retry



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