Killzone 2 - incidental glitches
Here are some random and probably inconsequential glitches I got while casually playing through Killzone 2. Eh, wanted to try out some shooter for a change, that's all.
0:00 - a haunting physics oddity.
0:12 - if you switch weapons to knife right as you activate some prompt, an invisible / animation-less melee attack is buffered to start after leaving the prompt.
0:32 - the mystery of the appearing and disappearing helmet.
0:45 - enemy died in a silly pose.
0:56 - the tank that explodes during the train level usually leaves some levitating wreckage. It doesn't have collision, but can be fired at to cause bullet holes to appear.
1:27 - another example.
1:48 - enemy ragdolling and sliding in a nice way against the railing in the moving train. Too bad I couldn't get footage from up closer.
2:15 - while dying, Sev can fall through any invisible walls. This can be done at will using grenades near invisible walls, although it doesn't seem to be entirely reliable. I didn't try out if this could lead to anything useful around the game. If you can't activate triggers while dead, then it almost certainly won't lead to anything.
2:29 - another odd ragdoll from an enemy.
P.S. I'm still busy with the projects I set in motion in December. Still going to be some weeks before I get started with a new, more serious glitching project.