Max Payne 3 - "Checkpoint 0" glitch in Chapter 7

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Duration: 4:04
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A.k.a. a very quiet evening at a favela.

The first checkpoints don't work with this glitch in Chapter 7, but at least a few of the last ones do. Some more testing of what works and what doesn't still wouldn't hurt.

After loading the game, Max is falling down as usual. But you can move around a bit while being respawned. After a few falls and trying to move forward / right, I managed to get Max in bounds in a part of the favela.

The place is empty of triggers and actors, as you'd expect. Sun is setting, dog are barking in the distance... it's just a very quiet evening here.

Trying to backtrack, you end up at a locked gate. Trying to go forward, you can eventually walk up some stairs which lead nowhere, and Max is stuck out of bounds. In this test, falling down to make Max respawn and keep moving ended in his death (and softlock).

3:40 - just showing how treacherous the drawing limits are out of bounds. Just moving a few times to a wrong direction makes the whole map look empty, and it can be really difficult to find your way back in bounds. This is like DmC all over again, except far clunkier since Max can't infinite glide after all.

It's likely you could reach other parts of the level too during this glitch. If I test it more and that happens, I'll make a new video out of it.







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max payne 3
glitch
trick
odd
empty
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