Maximizing User Retention, Monetization and Satisfaction in F2P games | Anthony PECORELLA

Subscribers:
11,400
Published on ● Video Link: https://www.youtube.com/watch?v=03XJ7Rz3Gm8



Duration: 26:45
3,069 views
31


Download Slides: http://www.mediafire.com/download/dc8g4mkmbtzyhqc/Anthony_Pecorella_CCKyiv_2013.ppt

By taking a more data-driven approach to designing new games, improving existing games, and analyzing the successes and failures of others, developers can find positive, repeatable, quantifiable succes without killing creativity, user satisfaction or the game community. Anthony Pecorella, Director of Production for Browser Games, Kongregate best practices and case studies to educate developers on the Free to Play games business.

Delivered at Casual Connect Kyiv, October 2013




Other Videos By GameDaily Connect


2014-02-11Kakao Games: How to Get to the Top | Inna ZAICHENKO
2014-02-11Be Mobile or Be Dead: The Transition to Mobile in Social Casino Games | Vicenç MARTI
2014-02-11Blackjack Casino: Intersecting Social Casino and Real-money Gaming | Jeremy STRAUSER
2014-02-11Understanding the Differences between Online Casino Gamblers and Social Casino Game Players | YAKUEL
2013-11-04From 0 to 200M Downloads - TabTale's Fab Tale | Elinor SCHOPS
2013-11-04Keep Your Indiedentity | Richard BENJAMIN
2013-11-04Be Brave! Take Chances! "Fast Failure" as a Path to Game Service Success | Vladimir FUNTIKOV
2013-11-04The Mobile Publishing Landscape | Kyu LEE
2013-11-04HTML5 and the Future of Mobile and Web Gaming | Albert LAI
2013-11-04Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Akin BABAYIGIT
2013-11-04Maximizing User Retention, Monetization and Satisfaction in F2P games | Anthony PECORELLA
2013-11-04Once Upon a Time: The Role of Storytelling in Games | Oscar CLARK
2013-11-04Scalable Server & Database Architecture | Ivan LAVORYK
2013-11-04Premium vs Free-to-Play - An Executive Producer's Journey | Alish YAKUBOV
2013-11-04A Knight to Remember - Intelligent Storytelling | Yoeri STAAL
2013-11-04The Mobile Game Developer's Toolbox | Ilja GOOSSENS
2013-11-04Harnessing Your Community | Michael ROSEN
2013-11-04Value Creation & Brand Engagement in F2P Games through Branded Virtual Items | Lou FAWCETT
2013-11-04The Making of Quad: What I Learned That You (and Your Game!) Can Benefit From | Francesco MAISTO
2013-11-04HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA
2013-11-04Algo-Bot. How Coding Can be Fun | Guillaume BOUCKAERT



Tags:
Anthony PECORELLA
Kongregate
Casual Connect
Casual Connect Kyiv
Casual Connect Kyiv 2013