The Mobile Game Developer's Toolbox | Ilja GOOSSENS
Delivered at Casual Connect Kyiv, October 2013
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2013-11-04 | The HTML5 Mobile Games Sponsorship Market: 10 Things Every Developer Should Know | Alexander KRUG |
2013-11-04 | In-App Marketing: 6 Tips For Maximizing Player LTV | Steve COLLINS |
2013-11-04 | Mobile Applications Crossplatform Development: Technical Deep-Dive and Real-Time Show | Ivan BELIY |
2013-11-04 | How to Acquire Gamers in Eastern Europe Social Networks | Mike MALIY |
2013-11-04 | Once Upon a Time: The Role of Storytelling in Games | Oscar CLARK |
2013-11-04 | Scalable Server & Database Architecture | Ivan LAVORYK |
2013-11-04 | Premium vs Free-to-Play - An Executive Producer's Journey | Alish YAKUBOV |
2013-11-04 | The Mobile Game Developer's Toolbox | Ilja GOOSSENS |
2013-11-01 | Changing Role of the Publisher | Dan PRIGG, Paul THELEN, Vlad SUGLOBOV, Kyu LEE, Jeff HILBERT |
2013-11-01 | Keys to Mid-core Success | Michail KATKOFF |
2013-11-01 | Challenges Faced by Eastern European Developers on the Global Stage | Valentin MERZLIKIN |
2013-10-31 | China in Your Hands | Patrick WHEELER |
2013-10-30 | Redefining the Business of Your Games: What Developers Really Need Today to Succeed | Ville HEIJARI |
2013-10-30 | Launching Goo Create--WebGL Graphics Made Easy | Sara LEMPIÄINEN |
2013-10-28 | So You Have a Live Game—What's Next? Tips for Sustaining a Live Game | Mladen DULANOVIC |
2013-10-26 | Premium vs. Free-to-Play Publishing | WILSON, CLARK, AN, LEONOV, DE KONING |
2013-10-26 | Rise of the Microconsoles - Should Your App be on TV? | John GARGIULO |
2013-10-26 | Going Cross-platform: Technology and Design Challenges | Roei LIVNEH |
Tags: Illja GOOSSENS
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Casual Connect Kyiv 2013
Casual Connect Kyiv