Mega Man Battle Network 5 - Part 13

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It's time to board the Queen Bohemia. And literally the minute we do, we find somebody very suspicious who's checking out the engine room. We wait and see if he does anything else, but for now we need to kill some time until the auction. So we do some stamp collecting and collect 3 stamps located around the ship. After we do that, we get ready to netbattle with a hotshot on the ship, who's different on both versions. Team Proto Man has Fyrefox and Team Colonel has Dingo. But before the battle can start, the ship shakes. Something's up with the engine room, so we have to go check it out. After deducing the code from the employee's hint, we jack into one of the systems and find a Nebula navi, who high tails it to the last system. After catching up to him, is operator jacks him out. Tuns out is was that guy we saw when we first got on board. He runs away just in time for the auction to start. But after the booster program is shown off, the lights go out and it suddenly disappears. But it turns out it wasn't our little Nebula agent who did it. Someone beat him to it. So after deducing how it was done, we track him down to the Captain's Quarters. Turns out it was Fyrefox/Dingo, who both want it for their own reasons. Fyrefox wants use it to make his fireworks even better than every, meanwhile Dingo has a personal grudge against the company Ubercorp for what they did to his home and wants to ruin them. Either way, we need to get that program back...

Next time! __

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