Mega Man Battle Network 5 - Part 14: Tomahawk Man/Napalm Man

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So here's our water themed dungeon. Our path is blocked by these doors that need ShipKeys. Said keys are on the lower path which is completely submerged in water. While underwater are oxygen gauge on the right will lower. When it empties, our health will start to drain. We can refill the gauge by grabbing bubbles, but there will also be Eddies that will try and suck us in, getting caught in one drains our oxygen. There are also currents that will try and blow us away. We can fight the current by pushing in the direction it's coming from, but that also drains oxygen. At the end of all this our culprit, Napalm Man on Team Proto Man and Tomahawk Man on Team Colonel. Once we beat them, Proto Man/Colonel takes back the booster program, and after Lan gives Dingo/Fyrefox a talk about how wrong this was, they offer to join the team. With the power of Napalm Man/Tomahawk Man on our side, we can get through those navis in End Area 1 and begin the Liberation Mission. __

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Mega Man
Rockman
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