Mega Man Zero 2: Burble Hekelot (1:04)

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Published on ● Video Link: https://www.youtube.com/watch?v=3iyHKQWkRek



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Burble has always been that one stage that is very straight forward but has one of the worst boss fights in the game. Add a boss RNG manipulation that is very finicky and now it becomes an actual challenge.

There really isn't much to say about the stage itself other than how to go through it so Burble gives a consistent pattern. The manip I do is very finicky to get. It's finicky enough to where I'm listing RNG values you want to be at when entering certain parts of the stage or else the manip would be much harder to understand. This is semi doable in RTA though the miniboss (requires you to do the fight as fast as possible) and last part (lots going on) makes it really rough to get.

So for the main things you have to worry about:
-At the start of the stage, mash through the text as fast as you can. The elves being onscreen change RNG every 33 frames so it's not too hard to get.
-Moving through the trees is the first bad spot. Caterpillars falling out of the trees change RNG because of the leaves. If you don't do this part fast enough more leaves fall however you can salvage it by not killing the caterpillar at the end.
-At 0:37 charge slash both the pantheon and the block. If you freeze the pantheon the manip is ruined.
-Be careful when doing the zip right after. Sliding on the wall for too long will ruin it (from dust frames).
-Starting at 1:01 is when it gets really finicky. Just being slightly off killing the two flying enemies ruins the manip. I'm not entirely sure what causes it (either the off screen spider, the dying animation starting and ending at certain times or both). I tend to be more successful getting the correct RNG value by being closer to them.
-Be careful with the two enemies right after it. Just like the previous two enemies you have to kill them at a very specific time to get the manip.
-The spiders at the end of the stage give the same pattern if you enter with the correct value. Be careful because if you're too slow some of them will climb down a web and throw off RNG.
-Just like at the start of the stage, mash as fast as possible until the cutscene before the boss fight is over.

As for RNG values you want to be at:
-After mashing text - 83767171
-After leaving the trees and hitting the caterpillar - 450496669
-After charge slashing the pantheon and block - 2147038839
-When entering the miniboss - 1815535334
-Killing the enemies at 1:01 - 1900744518
-Killing the enemies at 1:03 - 73898234
-Before entering the boss door - 1417615914
-Before the boss fight during the Warning siren - 1382214533

Also some things to keep in mind.
-Falling out of the trees at the start ruins the manip completely. Too many enemies that change RNG.
-Careful when fighting the miniboss to not create any dust frames. With how the quick kill works on him (you have to do charge chain really quickly or else he blinks and blocks it) this shouldn't be an issue
-Spiders change RNG from either attacking or using a web.

If you do get the manipulation, start the fight with charge into triple slash then switch to flame chip so you can do up slash into triple for the second combo. If you do the first combo too slow Burble will cling to the wall and summon caterpillars. Not burning the leaves will cause Burble to spawn low which makes the second combo possible. When you climb the wall after doing the second combo wall slide a little bit to get Burble to jump again. For the final two combos, do EJS into triple.

Also shout outs to sad tree at the start of the stage. Sums up how I feel about doing RTA for this game.

Full Time: 1:04.31







Tags:
Mega Man Zero 2
Speed Run



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