Mega Man Zero 2: Temple of Flame (0:43)
Only pointers I need to make:
1. Wall jumping at the side of the blocks during the climb at the end is faster than jumping on them.
2. Damage boost off the small fire projectiles during the boss fight because they do less damage. If you're fancy you can damage boost off one in the middle of the second combo.
Other than that, this is a stage that would normally be really awful to do if it weren't for zips.
General thing but boss fights with a 96 unit health bar with an elemental weakness, you want to do 4 charge slash into charge chain combos then finish off with a charge slash.
Full Time: 0:43.97
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