Metroid Fusion Playthrough Part 20

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Published on ● Video Link: https://www.youtube.com/watch?v=8f88_r8NVAo



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Duration: 10:53
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Part 20.Metroid Fusion is more linear and objective-based meaning you
always knew where to go thanks to Adam who briefs you on where you need
to go and what to do. Like in Return of Samus, you are confined to
small sections of the space station. Your health and weapons can be
recharged by absorbing X parasites as well as entering recharge rooms.
Some new features were added like climbing through walls and ceilings
which allows her to deal firepower in five directions. There are some
unique surprises in the game such as areas sealed off as well as new
enemies appearing in previously visited areas. Sure the music didn't
live up to its hype but the sound effects speak for itself. Samus also
gains some new gear such as the Ice Missiles which allows Samus to
freeze enemies with a missile shot while the Diffusion Missiles
unleashes a charged Ice wave with each missile shot. She can gain new
abilities by absorbing Core-X parasites or by entering Data Rooms and
having to download the data directly into her. It's a traditional
Metroid adventure especially with the "cat and mouse" portion of having
to hide from the SA-X especially in some parts of the game along with
interesting boss battles which provide a unique flair into the game
always rewarding you with a different ability.







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