Metroid Prime: Hunters 100% Walkthrough Part 13 - Magmaul
Here is a walkthrough of Metroid Prime: Hunters for the Nintendo DS. I am using a 3DS capture card to record the footage. I am getting a 100% completion, so I will be getting every expansion and scan in the game.
After defeating the Fire Spawn, I get the Magmaul, Spire's main weapon of choice. I use it to find an Energy Tank and Missile Expansion, as well as gaining two more Artifacts. I then activate a Portal and use it to go back to my ship and save.
Items acquired:
Magmaul
Energy Tank x1
Missile Expansion x1
Shield Key x2
Cartograph Artifact x1
Attameter Artifact x1
Scans acquired (* = not counted in the Logbook):
Orange Force Field (Objects)*
Magmaul (Equipment)
Magma Voldrum (Bioforms)
Structural Debris (Objects)
Alimbic Pride 03 (Lore)
Alimbic War 03 (Lore)
Gorea 05 (Lore)
Alimbic War 07 (Lore)
Alimbic Pride 04 (Lore)
Ice Voldrum (Bioforms)
Main Item List:
Battlehammer [x]
Judicator [x]
Volt Driver [x]
Shock Coil [x]
Magmaul [x]
Imperialist
Omega Cannon
Expansions:
Missile Expansions - 7/9
Energy Tanks - 6/7
Universal Ammo Expansions - 8/12
Shield Key 17/24
Cartograph Artifacts - 6/8
Attameter Artifacts - 6/8
Binary Subscriptures - 5/8
Octoliths - 5/8
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