Metroid Prime: Hunters 100% Walkthrough Part 15 - Imperialist
Here is a walkthrough of Metroid Prime: Hunters for the Nintendo DS. I am using a 3DS capture card to record the footage. I am getting a 100% completion, so I will be getting every expansion and scan in the game.
I go to a new part of Arcterra thanks to the Magmaul, and fight the Arctic Spawn. After I defeat it, I get the Imperialist, another great weapon if you're great with headshots. I use it to gain access to more rooms where the Binary Subscripture and Attameter Artifacts lie.
Items acquired:
Imperialist
Universal Ammo Expansion x1
Shield Key x2
Binary Subscripture x1
Attameter Artifact x1
Scans acquired (* = not counted in the Logbook):
Shock Barrier (Objects)*
Alimbic War 09 (Lore)
Seal Sphere 01 (Lore)
Arctic Spawn (Bioforms) *one time only*
Imperialist (Equipment)
Alimbic Prophecy 08 (Lore)
Alimbic War 01 (Lore)
Gorea 03 (Lore)
Alimbic War 12 (Lore)
Spectral Locks (Objects)*
Alimbic War 06 (Lore)
Gorea 04 (Lore)
Oubliette 01 (Lore)
Main Item List:
Battlehammer [x]
Judicator [x]
Volt Driver [x]
Shock Coil [x]
Magmaul [x]
Imperialist [x]
Omega Cannon
Expansions:
Missile Expansions - 7/9
Energy Tanks - 6/7
Universal Ammo Expansions - 10/12
Shield Key 20/24
Cartograph Artifacts - 6/8
Attameter Artifacts - 7/8
Binary Subscriptures - 7/8
Octoliths - 6/8
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