Metroid Prime: Hunters 100% Walkthrough Part 12 - A New Area in Alinos
Here is a walkthrough of Metroid Prime: Hunters for the Nintendo DS. I am using a 3DS capture card to record the footage. I am getting a 100% completion, so I will be getting every expansion and scan in the game.
I go into the Magma Pool and get a UA Expansion. Then I use the Judicator to access the other area in Alinos, and go on to the Council Chamber, where I start to fight the Fire Spawn.
Items acquired:
Universal Ammo Expansion x1
Scans acquired (* = not counted in the Logbook):
Thermal Regulator (Objects)
History 02 (Lore)
Alimbic Prophecy 06 (Lore)
Red Barbed War Wasp (Bioforms)
Alimbic War 02 (Lore)
Alimbic Garden (Objects)
Gorea 02 (Lore)
Gorea 01 (Lore)
Psycho Bit v3.0 (Bioforms)
Ceremonial Charms (Objects)
Glyph Pattern (Objects)
Wall Scroll (Objects)
Council Chamber (Objects)
Fire Spawn (Bioforms) *one time only*
Main Item List:
Battlehammer [x]
Judicator [x]
Volt Driver [x]
Shock Coil [x]
Magmaul
Imperialist
Omega Cannon
Expansions:
Missile Expansions - 6/9
Energy Tanks - 5/7
Universal Ammo Expansions - 8/12
Shield Key 15/24
Cartograph Artifacts - 5/8
Attameter Artifacts - 5/8
Binary Subscriptures - 5/8
Octoliths - 5/8
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