Metroid Prime: Hunters 100% Walkthrough Part 17 - Stasis Bunker
Here is a walkthrough of Metroid Prime: Hunters for the Nintendo DS. I am using a 3DS capture card to record the footage. I am getting a 100% completion, so I will be getting every expansion and scan in the game.
After defeating Sylux easily, I head to a new area thanks to the Imperialist. The Stasis Bunker is a room that was in the First Hunt Demo, shown in the Morph Ball Training program. After getting a lot of scans, I get the final UA Expansion, as well as the last Cartograph and Attameter Artifacts. I then go through the Fuel Stack and stop the room from self-destructing.
Items acquired:
Shield Key x2
Universal Ammo Expansion x1
Cartograph Artifact x1
Attameter Artifact x1
Scans acquired (* = not counted in the Logbook):
Dead Guardians (Objects)*
Seal Sphere 03 (Lore)
Oubliette 04 (Lore)
Oubliette 06 (Lore)
Oubliette 02 (Lore)
Oubliette 07 (Lore)
Oubliette 05 (Lore)
Seal Sphere 04 (Lore)
Oubliette 03 (Lore)
Silo Elevator (Objects)
Main Item List:
Battlehammer [x]
Judicator [x]
Volt Driver [x]
Shock Coil [x]
Magmaul [x]
Imperialist [x]
Omega Cannon
Expansions:
Missile Expansions - 8/9
Energy Tanks - 6/7
Universal Ammo Expansions - 12/12 *all Universal Ammo Expansions found*
Shield Key 23/24
Cartograph Artifacts - 8/8 *all Cartograph Artifacts found*
Attameter Artifacts - 8/8 *all Attameter Artifacts found*
Binary Subscriptures - 7/8
Octoliths - 7/8
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