Metroid Prime: Hunters 100% Walkthrough Part 18 - Boss Battle Slench 4
Here is a walkthrough of Metroid Prime: Hunters for the Nintendo DS. I am using a 3DS capture card to record the footage. I am getting a 100% completion, so I will be getting every expansion and scan in the game.
I go through the maze-like Fuel Stack, making sure to get every scan before getting the final Missile Expansion and Artifact. I then go on to fight Slench 4, which is weak to the Magmaul, due to it using the Judicator. After a somewhat hard battle, I get the final Octolith, escape, and set course for Alinos.
Items acquired:
Missile Expansion x1
Shield Key x1
Binary Subscripture x1
Octolith x1
Scans acquired (* = not counted in the Logbook):
Door Lock Override (Objects)*
Methane Pipeline (Objects)
Seal Sphere 02 (Lore)
Alimbic Order 05 (Lore)
Cooling Vent (Objects)
Cryogenic Storage (Objects)
Alimbic War 08 (Lore)
Slench 4a (Bioforms) *one time only*
Slench 4b (Bioforms) *one time only*
Main Item List:
Battlehammer [x]
Judicator [x]
Volt Driver [x]
Shock Coil [x]
Magmaul [x]
Imperialist [x]
Omega Cannon
Expansions:
Missile Expansions - 9/9 *all Missile Expansions found*
Energy Tanks - 6/7
Universal Ammo Expansions - 12/12 *all Universal Ammo Expansions found*
Shield Key 24/24 *all Shield Keys found*
Cartograph Artifacts - 8/8 *all Cartograph Artifacts found*
Attameter Artifacts - 8/8 *all Attameter Artifacts found*
Binary Subscriptures - 8/8 *all Binary Subscriptures found*
Octoliths - 8/8 *all Octoliths found*
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