Mobile Games: Development is Only Half the Battle | Alex EGOSHIN
Or maybe one-third! What makes up the rest of the battle? A seemingly endless series of questions you must answer, and that will determine the success or failure of your project:
Which idea should you pursue? How do you estimate the value of your idea? Which features will players want the most -- dozens of OpenFeint achievements or a Japanese language version the day of release? How will you get started developing your game? If your game is not shaping up to be what you want it to be, or if it appears as though the game will be a failure, what should you do? Throw your hard work out the window or invest more resources in improvements? How will you distribute your game? Will you take it to market on your own or sign with a publisher? Alexander Egoshin will answer these and other questions using Alawar Entertainment's mobile game release "Shake! Spears" as an example in his seminar titled "Mobile Games: Development is Only Half the Battle."
Delivered at Casual Connect Kyiv, October 2011.