Monsters, Inc. (PS2) - 100% ~ 02: Mailroom & Tot Bot Scare Fair

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After a day of work at Monsters, Inc., Sully discovers that active door was left in Randall's Station. He checks the door, but he accidentally lets a Toddler in the factory. He attempts to get her back to her door, but she ends up running of in the Mailroom. Sulley meets with Mike and tells him about the girl, and the both of them tries to get the child, before the Child Detection Agency (CDA) gets her.

Mailroom is the 2nd level of the game, and it is already the first level that shows how clunky this game is and how awkward the controls are.

The first part of the level sees you climbing the massive Mailroom factory and there are parts where you have to time your jumps to land on a moving platform, but it's pretty hard for Sulley to stop moving once he's in the air, so you'll mostly likely end up flicking the analog stick all over the place out of fear that you'll fall off, which might end up having that happen.

The second part of the level isn't so bad. You have to go through room filled with press machines and of course you have to dodge them to avoid getting squished. You also have time the movement of some spinning cylinder things to get the key to go on the Mail train.

The final part is by far the worst part of the level in my opinion. Sure, it's a lot easier when you're not going for 100%, but it's still bad regardless. The main shtick for the Mail Train is that you have to hop on to another one when there's an obstacle in front of you. If you end up falling on the floor, you'll instantly die and have to start the Mail Train Ride all over again. Thing is, is that it's not that easy to stay on as the Mail Train Hitboxes is very janky, making you die unfairly at times. Though, it gets a little more annoying when trying to get 100%, because the getting the Screams on this part is pretty hard, as you need to react pretty quickly to get them, because they appear in a pretty quick succession, but if you miss one you have to deliberately kill yourself to get another chance to get them. This can get very frustrating, because there is a lot of them and you're going to end up missing one on accident. Again, it is optional to get the screams, but again it is still bad regardless.

A few of the main levels unlock optional bonus levels that you can play Minigames, if you collect enough Screams. This level unlocks Tot Bot Scare Fair, where you have to scare the Animatronic Children when they fall asleep to get Screams (which are points in the bonus levels and they don't contribute towards the total number of screams like the one's in the main levels). If a Child wakes up without getting scared, you lose health. If enough Children wakes up without being scared, you'll lose the bonus game. As the minigame goes on longer, the number of Children sleeping increases and also get up faster the longer the minigame goes on. In general, the minigames are ok. There's no reason to play them though, as you don't even unlock anything if you get a high score, making them pointless to do anyways.

Here's the Playlist for this Playthrough:    • Monsters, Inc. (PS2) - 100% Playthrough  

(Game Progression)
200/700 Discarded Screams Collected
10/35 Scream Canisters Collected
10/35 Monster-Mice Scared

(Game Info)
Systems: Game Boy Color, PlayStation 2, Game Boy Advance

Release Dates:
Game Boy Color, Game Boy Advance
NA: October 26, 2001
EU: February 1, 2002

PlayStation 2
NA: March 20, 2002

Publishers: THQ (GBC & GBA) | Sony Computer Entertainment (PS2)
Developers: Vicarious Visions (GBC) | Kodiak Interactive Software Studios (PS2) | Natsume Co., Ltd. (GBA)

#pixargames #monstersinc #monstersincps2 #disneygames #ps2games #pixar #disney #monstersincgames




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