Mortal Kombat 3 [SNES] - Motaro in 1P mode

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This is a playthrough of single player mode using Motaro in the SNES version of Mortal Kombat 3. Read on below for more information...

Motaro is the penultimate boss of the game. He is a hidden playable character, but he can only be selected in a 2-player game, meaning that he is unavailable in a 1-player game.

===== HOW TO UNLOCK MOTARO =====

On the menu screen, input the following command:

[SELECT], [A], [B], Right, Left, Down, Down, Up, Up

If you've done it right, the "Kooler Stuff" option will appear. Go into this section, and switch ON the "Enable Motaro" option. He'll now be available in a 2-player game by appearing in the center dragon panel on the character select screen.

Only one player can select him.

===== SPECIAL MOVES =====
-- Fireball: F,DF,D,DB,B + [HP]
-- Grab & Punch: F,F + [LP]
-- Teleport: D,U
-- Tail Sweep: B + [LK]

===== ABOUT SNES MK3 MOTARO =====

Motaro originally appeared in Mortal Kombat 3 as the sub-boss, and is an unplayable character in most versions of MK3 and UMK3. Even using alternate methods to select the non-playable versions of him is pretty useless, as he easily froze the game if you try to control him. (you may have seen this on my channel.)

The breakthrough finally came in the SNES and Mega Drive versions of Mortal Kombat 3, where Motaro was made a genuine playable character in them, accessed within hidden options screens whereby the player would have to input a command to unlock.

Gameplay-wise, Motaro is a very powerful character in this version of the game, and as a MK boss, he plays completely differently to the regular characters. However his large size does make him a big target, which could be considered a "weakness". Here is the information on him:

---- He can jump, but he does not have any attacks in the air.

---- He cannot crouch.

---- He can actually run by using the [RUN] button, this is something the CPU Motaro never uses.

---- He does not have any finishing moves, nor can finishing moves be performed on him.

---- When the CPU controls Motaro, the CPU is able to do some unorthodox low jumps and long-range type jumps. A human player Motaro cannot do this.

---- When a human controls Motaro, there are some differences to how he operates when being hit/stunned. These include: being knocked over by a sweep, roundhouse, end of combo, etc.; travelling higher when uppercut by the opponent; and less hitstun pushback - this makes him weaker than the CPU Motaro. He seems more "lighter" than the CPU Motaro.

---- In this revision of the game, under human control, there seems to be a glitch regarding his Grab & Punch special move - the part where he grabs the opponent also depletes life. This means that the opponent could lose over 50% of life by being caught once by the move.

---- In human vs human matches, he is always locked on his stage background (The Balcony) against the regular characters. However when against the non-regular characters (Motaro, Noob Saibot and locked Smoke, who also have locked stages) his stage priority may vary.

---- When you complete the game with him, it just locks up.

---- In a versus game on the character select screen, if Motaro is selected it does not go to a versus screen. Instead, it just goes to the fight straight away.

===== ABOUT SNES MK3 =====
This is a pretty good port of the arcade game... as MK got more advanced, it's clear that it got less close to the arcade when compared to the superb MK2 port. It should be noted that the Graveyard stage background is not in the SNES version of the game.







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