My Road To AAA GameDev as a Sound Designer - Cujo Sound

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Published on ● Video Link: https://www.youtube.com/watch?v=EUwGupV6Ymo



Cyberpunk 2077
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Duration: 55:16
2,954 views
217


As a AAA Game Audio Developer - I have often been asked how I got into the industry. Usually with a disappointing response to my answer as it's often thought that it was just something that happened right after school and that's it. #gamedev #sounddesign #gameaudio

The truth is, in my case, that I worked super hard for this - without a doubt I think all people in #GameDev has to get here.

In my case it took my years of practicing, working hard, trying again, working some more, trying again, applying for schools, be angry about refusals and turn downs, be happy about the progress I was doing right after, be sad and giving up, continue, work harder - take full advantage of the little help I could get (actually that's my reason to run this YouTube channel - to create all the material that wasn't available when I started myself and all the help I wish I could have had and answers to the questions I wanted to ask.

The process was long - I worked hard and I tried again and again and over and over again. I made it here - and this here is the story of why it's important to be persistent and try really hard and harder again and just not quitting...

This is a very long video - about one hour. You can listen to it as a long story told, there isn't much to see, apart from the various pictures from the ride from my childhood all the way to my current #sounddesign career.

I hope you will like it and appreciate the time I spent to get here in my career and the time I spent on creating this video - because it took a REALLY long time. :)

Thanks in advance for watching - hopefully I'll see you back here on the channel for some of the other videos I have done on #GameAudio and #Gamedevelopment

Links from the video:
100 things every student should know - it's not about sound, but it gets the message through about being a little serious when applying for jobs.
https://k0k0k0.files.wordpress.com/2013/05/100-things-every-game-student-should-know.pdf

A Mothers Inferno: - My Student Game from DADIU
http://www.dadiu.dk/a-mothers-inferno/

Sentences not to use in a resume:
https://www.themuse.com/advice/5-common-cover-letter-phrases-that-are-losing-you-the-job
This article is just one of hundreds out there - none of them are the best, but read up on it and it will give you an idea of what to do and not do.

But this one is pretty good:
https://www.getinterviews.com/words-to-avoid-and-include-in-your-resume.html




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#sounddesign #gameaudio #gamedev

Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

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Other Videos By Cujo Sound


2018-10-24Wwise and Unity - Animation events to trigger sound events. By Cujo Sound
2018-10-16Wwise and Unity - Re-use your 3D Emitter prefab: Cujo Sound
2018-10-16Wwise and Unity - Simple 3D emitter setup by a non-programmer: Cujo Sound.
2018-10-16Wwise and Unity - an introduction by a non-programmer: Cujo Sound
2018-10-12Learn To Listen - Spectral Listening With Cujo Sound. Exercise 1.
2018-10-11Learn To Listen - Ambient Composition With Cujo Sound. Part I.
2018-10-10Learn to Listen - Spectral Listening with Cujo Sound - The Introduction.
2018-10-04Sound Design Tests in the Game Industry. by Cujo Sound
2018-10-04Road To AAA - My experience with Sound Design Tests. By Cujo Sound.
2018-10-01About Microphones and MS recordings with Sennheiser 418 by Cujo Sound
2018-09-25My Road To AAA GameDev as a Sound Designer - Cujo Sound
2018-09-18About Microphones and phasing - Directional microphones. By Cujo Sound.
2018-09-14About microphones - Dynamic microphone basics by Cujo Sound.
2018-09-12Game Audio Assets Implemented in Unity. Recorded with a phone by Cujo Sound.
2018-09-07Game Audio Assets With A Phone - Asset Editing - By Cujo Sound.
2018-09-06Destroy a Piano and record it - Cujo Sound
2018-09-05Destroying a Piano - Prepare the gear. By Cujo Sound
2018-09-05Destroying a Piano - Initial unpacking of gear. By Cujo Sound
2018-09-05Game audio assets with a phone. Part VI - by Cujo Sound.
2018-09-03Destruction of a piano example sound - Cujo Sound
2018-08-29Field Recording with a phone. Part V. Walla. By Cujo Sound.



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Other Statistics

Cyberpunk 2077 Statistics For Cujo Sound

At present, Cujo Sound has 227,821 views spread across 129 videos for Cyberpunk 2077, with His channel uploaded over 1 day worth of Cyberpunk 2077 videos. This is 42.47% of the total watchable video on Cujo Sound's YouTube channel.