Ni no Kuni: Wrath of the White Witch #021, Western Shimmering Sands & Al Mamoon: Treasures

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This is video #021 in my playthrough of Ni no Kuni: Wrath of the White Witch. Oliver has just finished his journey through the Golden Grove area and knocked some sense back into the Gladiataur. Now, it is time to finish his journey to Al Mamoon. There are a few treasures that he can collect nearby and along the way to his new destination. However, as Drippy points out, there are some new, nasty monsters in the Shimmering Sands area. This is the reason I stocked up on White Bread before leaving Ding Dong Dell. I'm normally one for fully exploring new areas right away, but that is not a good idea in this case.

First, on the western hill overlooking the Golden Grove exit, he can collect a Glowcap from a foraging point (time index 1:08). Along the way, Sid reaches Level 8 and learns Healing Tear (time index 0:52).

To the west, the area ends at the sea. On the land jutting out into the sea, Oliver can collect a Spiral Horn from a hidden treasure point at the very end of the peninsula (time index 2:29).

To the east, where the green grass disappears and the Shimmering Sands begins, Oliver can take a detour into a valley to the northeast. At the northwestern part of the dead end, he can find a hidden treasure point with a couple of Glowcaps (time index 5:24).

Then, he proceeds south along the western part of the desert. Oliver should keep his HP up while exploring this area. Many of the foes are very weak to the Frostbite spell. Don't even think about trying to outrun the Clubber Cubs on the field. However, it is pretty easy to flee the Green Bunchers.

A bit to the south, near a large stone and some cacti, there is a hard-to-see foraging point with a Baneflower (time index 8:28).

Farther to the south, near the area's southwest corner, there are a couple of large rocks. On the eastern side of the smaller rock to the east, there is a hidden treasure point with 100 Guilders (time index 11:10).

From there, it is a more or less straight run northeast to Al Mamoon, a city next to a good-sized oasis. When Ollie and Drippy enter town (time index 12:02), Drippy talks about babanas. Then he suggests that they go find Rashaad. Unfortunately, it seems that he has foregone his "Great Sage" title and now sells babanas.

On the other side of the archway to the east, there is a treasure chest with three loaves of White Bread tucked into the northwest corner (time index 14:05). To the east, outside the door to the Cat's Cradle inn, there is a twinkling urn that contains another White Bread (time index 14:18).

Inside the Cat's Cradle, there is another urn with a Salted Ice Cream (time index 14:34). There is also a blue chest to open with Spring Lock to get a Strong Coffee. When Oliver spends the night here, a page for "The Summerlands: South" appears in the Wizard's Companion's Regions of the World section. Tidy!

Back out in the streets of Al Mamoon, there is a twinkling urn along the northern wall west of the Cawtermaster's Store (time index 16:37). A random small amount of Guilders spawns in this urn. At Swift Solutions, Oliver gathers details on a few of the Errands that have become available: #033, #045, and #046. However, more Errands and Bounties will become available shortly, so Oliver won't start work on these just yet.

In the Hootique to the north, there is a red chest containing a Sandwich (time index 18:02).

To the east, tucked into the southeast corner where the road turns north, there is an urn with Blindness-Be-Gone (time index 18:27).

To the north, there is a grand square with two milk fountains. Upstairs, south of the western fountain, there is a treasure chest with 50 Guilders (time index 18:58). Against the western building, there is a twinkling urn with a Sour Sundae (time index 19:09). To the northeast, there is an urn with a loaf of White Bread (time index 19:22).

Southeast of the eastern fountain, there is a twinkling urn with a Poison-Be-Gone (time index 19:46).

Horace the Sage is standing by the eastern fountain (time index 20:00). Oliver has to use Spirit Medium to talk to him again. Horace will help out, but only if Oliver solves his riddle. He gives Oliver the First Tale of Wonder to read: "The Cowardly Prince and the Lion." Oliver has to read the tale (time index 22:24).

After Oliver has read this story, Horace will pose him a riddle.

Thanks for watching!

This video is part of my Ni no Kuni: Wrath of the White Witch Playthrough playlist. This game is for the PlayStation 3. All characters, story, music, artwork, and other components of this game are the property of their respective owners.

Recorded with the WinTV-HVR 950Q tuner and the WinTV 7 recording software. Produced with Adobe Premiere Pro CS6.




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Tags:
Ni no Kuni
Wrath of the White Witch
Namco
Bandai
Level 5
Level-5
Studio Ghibli
gaming
video game
playthrough
walkthrough
Oliver
Drippy
#021



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