(No Commentary) Live-A-Live SNES Playthrough Part 50: As You Open Your Mind
QUESTIONS ABOUT THE GAME WILL BE ANSWERED IN VIDEO DESCRIPTIONS
"WH-WHAT HAPPENED?!"
Seems like Akira accidentally teleported us to another dungeon! When you have Akira in your party, your Run becomes Teleport, and there's a certain chance that you might end up here, his Dungeon of Mind.
"SO WHAT'S THE DEAL WITH THIS PLACE?"
The Dungeon of Mind is just a dungeon we can warp to. There is no exit or entrance until we find the item we need, but while we're here we can learn some things.
See, we know Akira can read the minds of souls or non-physical beings. These flames all around us are spirits trapped within time in this place. We can follow more on Oersted's madness in the people all around us.
Except Straybow. Fuck Straybow, it so is your fucking fault.
"SO...IT'S JUST A MAZE?"
Yep, no gimmick to make us progress or anything, just find the item and get out of here. But once you find it and leave, you can never go back so loot all you can here.
Reaching the end nets you the Gutsy Glove, as well as a plea from Princess Alicia.
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