Ostriv - Part 1: A New City - City Builder - Let's Play, Gameplay
Ostriv is an 18th Century City Builder game, so using my advanced knowledge of 18th Century city building (?!) I thought I'd give this a go!
We begin work on our new little settlement, which over the next many hundreds of years will be transformed into a sprawling medieval metropolis.
After setting up a forestry place to produce great deals of wood, we get started on building a variety of new homes for our residents before winter arrives and they leave for pastures new.
This is going to be a regular series as the game seems to hold a lot of potential and promise so please join me in the past as we build a city for the future!
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Ostriv can be found here: https://ostrivgame.com/home/
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Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/