PAL Vs NTSC (Amiga) - Super Hang-on (NoTurbo!) - 2017 Waffle - 45 NTSC Games - by LemonAmiga.com

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Published on ● Video Link: https://www.youtube.com/watch?v=CYiBDVw_lzA



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Most games produced for the Amiga in North America and Japan were designed as NTSC games, and this video attempts to show the difference. Its a response to Shot97's videos on Pal Vs NTSC.

NTSC games run at 400 scan lines of screen depth, and at 60hz. A Pal Amiga has 512 lines of screen depth, but runs at 50hz. When a Pal machine plays these games, it shows the 400 scan lines, plus 112 black lines to make up the 512 screen depth; resulting in most of the imports we played being smaller on screen than they were intended, and running slower then intended. (!)

There are 45 Games in this series of Lemon Amiga guides, so I thought why not see 45 games played in NTSC.


General Background Info:
====================

As mentioned, I discovered a video by an American youtuber, Shot97, who passionately tried to put this Pal Vs NTSC point across. I thought it was important enough to do something like this, to show players what they are missing out on. Lets also say for the record that I used to play some games in NTSC, which were Pal games, just to speed them up back in the day. I remember always playing Lotus 1 in NTSC for this reason, although I never made the connection that American games are most always shown at the wrong size and speed until last year. Even a plea from Jim Sachs on Matt Chat didnt make the penny drop, and it wasnt until this Shot97 fellow came along that I hated the video enough to take notice. Its surprising, now I have played games in NTSC, some games will always look squashed in Pal.

There are a few exceptions to this. Knights of the Sky came with a software 60hz patch, which would toggle NTSC, from Workbench before you ran the game.

Production Notes
==============
Idea: 17.Aug 2016
Recordings: 17.Aug 2016, 11-25th Oct 2016, 13th-18th Jan 2017
Version 3.5

It took a few days to edit all this together, and I even ripped more footage to block this into sections, which fell into place nicely. I had a rough idea of how I wanted this show to work, but of course the edit brings in lots of new ideas. I rendered this and uploaded it to youtube a total of 4 times, and each time there was something wrong with the video. The sound sync to most of the games was off by one whole second, so I had to drag all the game audio back before the visuals start, to try to align everything up. On the last complete upload, I noticed three bugs, so back to the edit for another filter of those, to get this at least presentable. The intro music still sounds a bit loud, and a few words are lost in the mix, but for yet another ad-lib narration with no script or notes, I think this came out rather well.

Super Hang-on seems to run the same speed on both PAL and NTSC in my considerable tests, with all the copies and versions, and even asking for an NTSC game from Shot97 so I could play it. Hence the start of this video where I run his setup with a presumed NTSC copy of the game. The Melnok crack seemed to be a little faster with unlimited time, but no faster with normal time. The Power Drift I had also refused to run fast and smooth like Shot97 had in a Lets Play of the game, so I havent solved all the mysteries yet. In the Super Hang-on footage, I crash at least twice, which accounts for me not making it. I cheated and tried to use the boost on the line, but it didnt work.

BUGS!!!!!!!
========
* 5:18 - I forgot to fix the Gamma on many of these clips, so the picture is Darker than it should be for Interceptor and others.
* 8:38 - NTSC runs at 60hz and 60fps, but all of the footage in this video was captured at 50fps, because I forgot to change the ripper.
11:08 - I couldnt get Power Drift to run anywhere near as smoothly as it appears on a real NTSC computer, and may have been a Pal disk.
* 12:44 - I show Dune II in the film, but didnt remember to add "Westwood Studios" to the long list of famous US Amiga game makers.
* 14:40 - It says Kickster 1.3 Rom instead of "Kickstart 1.3 Rom"
* Toki and The New Zealand Story are Ocean games, and clearly not meant to be played in NTSC. These may play quicker due to emulation.




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Tags:
NTSC amiga games
pal Vs ntsc
amiga aspect ratio
american amiga games



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