Pillars of Eternity 2 Review: Seeker Slayer Survivor DLC. What makes combat good in an RPG?
Since Obsidian published Pillars of Eternity in the year 2015, it has always been on and off the lists of "spiritual successors" to Bioware's Baldur's Gate 2, along with names like Pathfinder Kingmaker, Divinity Original Sin II and, to a lesser extent, Black Geyser and Solasta Crown of the Magister.
This time we are taking on: Pillars of Eternity 2: Deadfire, Seeker Slayer Survivor DLC. This DLC is all about the combat. What makes combat good in a video game? Is doesn't matter if we are talking about Real time combat like the one in Sekiro, Bloodborne or the Dark Souls series, RTWP (real time with pause) like some of our favorite CRPGS, or turned based like XCOM... the secret is for combat encounters to DEMAND from the player strategic thinking and sound tactical execution.
This is what I think of the combat in the Seeker Slayer Survivor DLC
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