Pokémon Sword & Shield Surprise Trade Week 127: Darumaka

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At the start of the video, I show some Mystery Gift Codes, one is Sableye, and the other is Grimmsnarl, both were used in VGC Tournaments.
This week, I will be trading Darumaka, and I am trading both forms, the Fire-type Darumaka from the Unova region, and the Ice-type Galarian Darumaka. I breed for 31 IVs in at least 4 or 5 stats, and most of the Darumaka have Hustle, the Fire-type Darumaka all have Hustle, while some of the Ice-type Darumaka have Inner Focus, its Hidden Ability, and I went with Jolly for the Nature, it can work with Adamant as well, as its evolved form Darmanitan, well both forms, have very high Attack.
For the Egg Moves, both Darumaka have Flame Wheel, Focus Punch, and Yawn, the Darumaka have Extrasensory, and the Galarian Darumaka have Power-Up Punch. Both forms can get Hammer Arm and Take Down, and Galarian Darumaka learns Freeze-Dry and Incinerate, I will list which parents in the Field Egg Group that can learn those moves.
Extrasensory: Vulpix, A-Vulpix, Ninetales, A-Ninetales, Nuzleaf, Shiftry
Flame Wheel: Growlithe, Arcanine, Ponyta, Rapidash, Torkoal
Focus Punch: Scraggy, Scrafty
Freeze-Dry: Glaceon, Eiscue
Hammer Arm: Rhydon, Rhyperior, Darmanitan, Diggersby, Pangoro, Stufful, Bewear
Incinerate: Vulpix, Ninetales, Darumaka, Darmanitan, Heatmor
Power-Up Punch: Lucario
Take Down: Growlithe, Arcanine, Ponyta, G-Ponyta, Rapidash, G-Rapidash, Rhyhorn, Rhydon, Tauros, Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Swinub, Piloswine, Zigzagoon, G-Zigzagoon, Linoone, G-Linoone, Hipppoptas, Hippowdon, Rhyperior, Leafeon, Glaceon, Mamoswine, Lillipup, Herdier, Stoutland, Bunnelby, Diggersby, Sylveon, Stufful, Bewear, Passimian, Wooloo, Dubwool, Obstagoon
Yawn: Wooper, Quagsire, Dunsparce, Hippopotas, Hippowdon, Munna, Musharna

While they are a good amount of moves, I went with Flame Wheel so that Darumaka can work with a decent Fire-type move if you are doing like a challenge run if you happen to get one of those, and Darumaka's starting Fire-type move is Ember, it doesn't get its first Physical Fire-type move until Level 20 when it learns Fire Fang. Both forms learn Tackle, Taunt, Bite, Work Up, Headbutt, Uproar, Belly Drum, Thrash, and Superpower, starting with Darumaka, it learns Incinerate, Fire Fang, Fire Punch, and Flare Blitz, while Galarian Darumaka learns Powder Snow, Avalanche, Ice Fang, Ice Punch, and Blizzard. While Darumaka evolves into Darmanitan at Level 35, Galarian Darumaka requires an Ice Stone to evolve into Galarian Darmanitan. Darmanitan learns Hammer Arm upon evolution, while Galarian Darmanitan learns Icicle Crash.
Next are TMs and TRs, and going over what both forms of Darmanitan learn, they can get Mega Punch, Mega Kick, Fire Punch, Dig, Rock Slide, Thief, Will-O-Wisp, Brick Break, Rock Tomb, U-turn, Payback, Fire Fang, and Bulldoze. Darmanitan learns Power Swap, Guard Swap, and Mystical Fire, while Galarian Darmanitan learns Ice Punch, Avalanche, and Ice Fang. For TRs, they can learn Body Slam, Flamethrower, Fire Blast, Earthquake, Psychic, Focus Energy, Reversal, Encore, Heat Wave, Overheat, Iron Defense, Bulk Up, Flare Blitz, Focus Blast, Zen Headbutt, Iron Head, Stone Edge, Work Up, and Body Press, Darmanitan learns Future Sight and Trick, while Galarian Darmanitan learns Ice Beam and Blizzard. For Tutor moves, both forms learn Burning Jealousy and Lash Out, and Darmanitan learns Expanding Force.
As with online battles, Darmanitan is very powerful, it has Sheer Force for its Ability, and combined with a Life Orb, it can deal massive damage with Flare Blitz, and for its coverage options, it usually has Earthquake, Rock Slide, U-turn, and Superpower for possible moves, the downside is while Darmanitan's Speed stat is respectable, when compared to other top-tier threats, Darmanitan isn't as fast as them, some sets use a Choice Scarf to ensure Darmanitan can outspeed certain threats.
With Galarian Darmanitan, its Ability is Gorilla Tactics, which boosts its Attack stat by 50%, but it locks Galarian Darmanitan into the first move it used, and the most popular sets use Icicle Crash, Flare Blitz, Earthquake, and U-turn, and sometimes Superpower or Rock Slide, and Choice Scarf is a popular item on it, and it did get banned to the Uber tier in the competitive scene.
As for the Zen Mode, which is what Inner Focus turns into, with the Fire-type Darmanitan, its Zen Mode is a liability, it becomes a Fire/Psychic-type that swaps its Attack and Special Attack stats, and it trades its Speed for extra defenses, it's not even worth using, but with Galarian Darmanitan, its Zen Mode is an Ice/Fire-type, and it gains extra Attack and Speed, making it even more destructive, although it does have to be at below 50% HP to be in Zen Mode, and Belly Drum is very risky to use, it's better used in a Double Battle if you have a Pokémon with Follow Me, and that can allow Galarian Darmanitan in its Zen Mode to sweep entire teams with its Icicle Crash and Fire Punch.







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