Privateer time trials: RF Masterson 4

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Published on ● Video Link: https://www.youtube.com/watch?v=bL2ZAcPupjU



Duration: 4:49
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An idea I had watching Bitcores' stream: Can we kill the pirates, go back to Oxford, wait for the transport to jump out, then immediately dock?

Answer: Yes, but it's a bit tricky. Radar tracking only works out to 35000 km. It takes about a minute for the Drayman to travel the remaining distance at its incredible top speed of 150 km/s. We can check the mission status in the nav view - the objective changes to dark red once the Drayman jumps out.

One complication here is that the transport will take evasive action - causing it to take longer to get to the jump point - if a pirate or even the player ship gets too close. That happened more on the video on the left, but it still ended up faster.







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