Project Blam on Unreal AR analog fire rate from Halo CE beta Feature #shorts #halo #unrealengine

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Halo: Combat Evolved
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Duration: 0:24
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Early versions of Halo CE supposedly had an analog trigger for the assault rifle, where the less pressure on the trigger the slower the fire rate would be. I actually added in controller and analog trigger support to Project Blam a while ago, but It's kinda hard to show that in a normal aspect-ratioed video. Figured the dual screen thing would be perfect for a short, so here it is!







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