QEMU San Francisco Rush: The Rock Alcatraz Edition (1998) (3Dfx) -- From Install to Play in 15 Mins

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Published on ● Video Link: https://www.youtube.com/watch?v=rjtkHrBRnQ4



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Featuring nGlide 2.10 as 3Dfx Glide wrapper, which is the only Glide wrapper that supports San Francisco Rush: The Rock Alcatraz Edition (1998), a special OEM bundled PC port for Quantum3D Raven Voodoo Banshee.

With the maturity in WineD3D, QEMU featuring qemu-3dfx presents the opportunity to bring the entire suite of 3Dfx games supported & qualified by nGlide 3Dfx wrappers that offer advanced Glide APIs wrapping into Direct3D9 within Windows XP VMs. In leveraging modern CPU virtualization, the performance enables multi-layered API wrapping within Guest VMs at negligible performance penalty. In the case of nGlide, it goes from Glide to WineD3D Direct3D9 then into OpenGL and MESAGL passthrough OpenGL to Host.

The Game was hardware locked to Quantum3D-branded Raven Voodoo Banshee, but someone managed to crack it and it works perfectly for all Voodoo3/Banshee. QEMU featuring qemu-3dfx runtime patch engine patches the hardware locked EXEs behind the scene, further simplifies how the Game was preserved in "pristine condition" from Install to Play in 15 mins. Coupled with QEMU USB Gamepad, QEMU featuring qemu-3dfx delivers true arcade experience in analog precision for San Francisco Rush: The Rock on every modern PCs/laptops. So NO period-correct Voodoos setup to deal with in over 20+ years old used PC parts that are always prone to failures. Voodoo3/Banshee typically run very hot. Their survivability in used market is always a hit-and-miss.

Hence, PC emulation has always been more versatile and convenient to enjoy Good Old Games to keep one's retro clutter isolated from the Host OS. Thanks to nGlide support for Direct3D9, VirtualBox/VMware should have worked, too, in Windows XP VMs. The option to leverage modern Glide wrappers such as nGlide all within the Guest VM, has QEMU featuring qemu-3dfx achieve superior compatibility with more 3Dfx Glide games in TRUE GPU acceleration, more than the *\*USELESS\** Voodoos emulation "all-done-in-software" in *\*STUPID & RETARDED\** PC emulation with FULL of *Accuracy \*BS\** that demands high-end PCs to emulate Pentium II 300MHz for 20+ years old 3Dfx games.




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