Quake beta3 prototype - E3M2: The Vaults of Zin walkthrough
Quake beta3's E3M2 is where map changes start to become more noticeable. There are less enemies than in the final version of the map, no Fiends (with some Ogres being where Fiends should be) a section with a floating platform is where a hallway should be, a Rocket Launcher (!) where the Ring of Shadows is in the final game, and the locked doors displaying the wrong key logo (ie a door is using a silver key texture when it's opened with a gold key).
This map has been played in Hard difficulty in order to show off every enemy spawn that the level has.
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