Unreal Tournament (1999) 221 prototype - AS-Hispeed walkthrough
Unreal Tournament 221's AS-Hispeed has several differences. When you approach the two weapons in the helicopter on the attacker's side, a voiceover will explain the map's objective. The final game removes this. There's also a wind gust that hits the player as soon as they leave the helicopter that will almost alwalys send them flying off the train. Bots don't seem to be affected by this nearly as much as the player for some reason. None of the cabins have obstacles the players must bypass, but at the same time, there are no checkpoints for attackers once they reach a cabin.There are no turrets guarding the cabin as well.
While you're here, check out these other series I've made on Unreal Tournament prototypes:
222 UT99 prototype: https://www.youtube.com/playlist?list=PL64ACB764FAC4CA0E
Botpack220 prototype: https://www.youtube.com/playlist?list=PL2jToQMb_K_djnLUaEjcr-zMLqejXI8Oh
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